Original tentacle sprout and barn emblemWelcome to Elderfield

Welcome to Elderfield Farming Guide: Crops, Livestock & Tentacles

Welcome to Elderfield farming explained: crops from corn to eyeballs, otherworldly livestock, tentacle infestations, and ranch automation.

Farming is the beating heart of Welcome to Elderfield, and it works like your favorite farming sims — until it very much does not. This guide collects everything confirmed about crops, livestock, and the things that want your farm back, based on the official Steam listing, the free demo, and dated press coverage.

The farm is not yours — it is Hans'

The farm you tend belongs to old Hans, a giant skull who never stopped growing until he got stuck and could no longer do his chores. You step in as his farmer, and the land becomes your engine for money, cooking ingredients, and crafting materials.

Crops: from corn to eyeballs

Elderfield's fields grow ordinary staples and deeply strange harvests side by side:

Crop typeExamplesNotes
Familiar cropsCorn, pumpkinsThe reliable backbone of your harvest
Otherworldly cropsTeeth, eyeballsListed on the official Steam page as growable crops
Foraged goodsMaterials spawning around the worldComplement field harvests for cooking and crafting

The official description warns you to "stop the growth of unruly tentacles" while cultivating your land — tentacle spread is an active threat to your fields, not set dressing.

Livestock: manage the peculiar

The ranch north of the farm hosts a variety of strange, otherworldly livestock. Demo impressions describe animals that are "peculiar to say the least" — including a cow with tentacles. Caring for them feeds into the same resource loop as crops: animal goods support cooking, crafting, and your income.

Threats to your farm

  • Tentacle growth — cultivate and harvest, but keep clearing unruly tentacles before they overrun the land.
  • Beings from the woods — the official listing hopes aloud that "beings from the woods don't wander onto your farm." Hope is not a strategy; keep gear and healing food ready.
  • Hostile plants and objects — demo reporting notes that the plants you tend can try to kill you, and that cutting grass or breaking rocks can start fights.

Automation and rituals

Later-game farming leans into the weird: press coverage of the demo describes crafting machinery and rituals — including rain rituals for irrigation — that automate parts of the farm. The full game promises ranch expansion and more processing options for goods.

Farming tips for your first days

  1. Plant familiar crops early for dependable cooking ingredients and income.
  2. Clear tentacle growth daily; do not let it compound while you dungeon-delve.
  3. Keep a stock of cooked food before long foraging runs.
  4. Treat every new plant or animal as potentially dangerous until proven otherwise.

Sources

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